《孤岛危机》控制台命令开启
2025-01-25 10:13:05作者:饭克斯
要开启《孤岛危机》中的控制台命令,首先找到System.cfg文件,在文件末尾添加命令con_restricted=0。如果找不到System.cfg文件,可以在进入游戏后按下~键打开控制台,直接输入con_restricted=0命令。这样就可以启用大部分控制台命令,例如启用运动模糊(r_motionblur)。
以下是一份完整的控制台命令列表:
- aa_maxDist
- ac_animErrorClamp
- ac_animErrorMaxAngle
- ac_animErrorMaxDistance
- ac_clampTimeAnimation
- ac_clampTimeEntity
- ac_ColliderModeAI
- ac_ColliderModePlayer
- ac_debugAnimEffects
- ac_debugAnimError
- ac_debugAnimTarget
- ac_debugCarryCorrection
- ac_debugColliderMode
- ac_debugEntityParams
- ac_DebugFilter
- ac_debugFutureAnimPath
- ac_debugLocations
- ac_debugLocationsGraphs
- ac_debugMotionParams
- ac_debugMovementControlMethods
- ac_debugPrediction
- ac_debug.ion
- ac_debug.ionParams
- ac_debugText
- ac_debugTweakTrajectoryFit
- ac_debugXXXValues
- ac_disableFancyTransitions
- ac_disableSlidingContactEvents
- ac_enableExtraSolidCollider
- ac_enableProceduralLeaning
- ac_entityAnimClamp
- ac_forceSimpleMovement
- ac_frametime
- ac_movementControlMethodFilter
- ac_movementControlMethodHor
- ac_movementControlMethodVer
- ac_predictionProbabilityOri
- ac_predictionProbabilityPos
- ac_predictionSmoothingOri
- ac_predictionSmoothingPos
- ac_targetcorrectiontimescale
- ac_templateMCMs
- ac_triggercorrectiontimescale
- ag_action
- ag_adjustToCatchUp
- ag_averageTravelSpeed
- ag_breakmode
- ag_breakOnQuery
- ag_debug
- ag_debugErrors
- ag_debugExactPos
- ag_debugLayer
- ag_debugMusic
- ag_drawActorPos
- ag_ep_correctMovement
- ag_ep_showPath
- ag_forceAdjust
- ag_forceInsideErrorDisc
- ag_fpAnimPop
- ag_humanBlending
- ag_item
- ag_lockToEntity
- ag_log
- ag_logeffects
- ag_log.ions
- ag_logsounds
- ag_logtransitions
- ag_log_entity
- ag_measureActualSpeeds
- ag_physErrorInnerRadiusFactor
- ag_physErrorMaxOuterRadius
- ag_physErrorMinOuterRadius
- ag_physErrorOuterRadiusFactor
- ag_queue
- ag_safeExactPositioning
- ag_showmovement
- ag_showPhysSync
- ag_signal
- ag_stance
- aim_assistAimEnabled
- aim_assistAutoCoeff
- aim_assistCrosshairDebug
- aim_assistCrosshairSize
- aim_assistMaxDistance
- aim_assistRestrictionTimeout
- aim_assistSearchBox
- aim_assistSingleCoeff
- aim_assistSnapDistance
- aim_assistTriggerEnabled
- aim_assistVerticalScale
- ai_AdjustPathsAroundDynamicObstacles
- ai_AgentStatsDist
- ai_AllowAccuracyDecrease
- ai_AllowAccuracyIncrease
- ai_AllTime
- ai_AmbientFireQuota
- ai_AmbientFire.Interval
- ai_AttemptStraightPath
- ai_Autobalance
- ai_BannedNavSoTime
- ai_BeautifyPath
- ai_BigBrushCheckLimitSize
- ai_CloakIncrementMod
- ai_CloakMaxDist
- ai_CloakMinDist
- ai_CrowdControlInPathfind
- ai_DebugDraw
- ai_DebugDrawAdaptiveUrgency
- ai_DebugDrawAmbientFire
- ai_DebugDrawAStarOpenList
- ai_DebugDrawBannedNavsos
- ai_DebugDrawBulletEvents
- ai_DebugDrawCollisionEvents
- ai_DebugDrawCrowdControl
- ai_DebugDrawDamageControl
- ai_DebugDrawDamageParts
- ai_DebugDrawDeadBodies
- ai_DebugDrawDynamicHideObjectsRange
- ai_DebugDrawExpensiveAccessoryQuota
- ai_DebugDrawGrenadeEvents
- ai_DebugDrawHashSpaceAround
- ai_DebugDrawHidespotRange
- ai_DebugDrawLightLevel
- ai_DebugDrawObstrSpheres
- ai_DebugDrawPlayerActions
- ai_DebugDrawReinforcements
- ai_DebugDrawSoundEvents
- ai_DebugDrawStanceSize
- ai_DebugDrawVegetationCollisionDist
- ai_DebugDrawVolumeVoxels
- ai_DebugInterestSystem
- ai_DebugPathfinding
- ai_DebugTargetSilhouette
- ai_DrawagentFOV
- ai_DrawAreas
- ai_DrawBadAnchors
- ai_DrawDistanceLUT
- ai_DrawExplosions
- ai_DrawFakeDamageInd
- ai_DrawFakeHitEffects
- ai_DrawFakeTracers
- ai_DrawFormations
- ai_DrawGetEnclosingFailures
- ai_DrawGoals
- ai_DrawGroup
- ai_DrawGroupTactic
- ai_DrawHidespots
- ai_DrawModifiers
- ai_DrawNode
- ai_DrawNodeLinkCutoff
- ai_DrawNodeLinkType
- ai_DrawOffset
- ai_DrawPath
- ai_DrawPathAdjustment
- ai_DrawPatterns
- ai_DrawProbableTarget
- ai_DrawRadar
- ai_DrawRadarDist
- ai_DrawReadibilities
- ai_DrawRefPoints
- ai_DrawShooting
- ai_DrawSmartObjects
- ai_DrawStats
- ai_DrawTargets
- ai_DrawTrajectory
- ai_DrawType
- ai_Draw.
- ai_DrawVisCheckQueue
- ai_DynamicTriangular.Time
- ai_DynamicVolume.Time
- ai_DynamicWaypoint.Time
- ai_EnableAsserts
- ai_EnableWarningsErrors
- ai_ExtraForbiddenRadiusDuringBeautification
- ai_ExtraRadiusDuringBeautification
- ai_ExtraVehicleAvoidanceRadiusBig
- ai_ExtraVehicleAvoidanceRadiusSmall
- ai_ForceAllowStrafing
- ai_ForceLookAimTarget
- ai_ForceStance
- ai_HideDraw
- ai_IgnorePlayer
- ai_IgnoreVisibilityChecks
- ai_IncludeNonColEntitiesInNavigation
- ai_InterestDetectMovement
- ai_InterestEnableScan
- ai_InterestScalingAmbient
- ai_InterestScalingEyeCatching
- ai_InterestScalingMovement
- ai_InterestScalingScan
- ai_InterestScalingView
- ai_InterestSwitchBoost
- ai_InterestSystem
- ai_Locate
- ai_LogConsoleVerbosity
- ai_LogFileVerbosity
- ai_LogSignals
- ai_MaxSignalDuration
- ai_MaxVisRaysPerFrame
- ai_MovementSpeedDarkIllumMod
- ai_MovementSpeedMediumIllumMod
- ai_No.
- ai_ObstacleSizeThreshold
- ai_OverlayMessageDuration
- ai_Pathfinder.Time
- ai_PathfindTimeLimit
- ai_PredictivePathFollowing
- ai_ProfileGoals
- ai_ProtoROD
- ai_ProtoRODAffectMove
- ai_ProtoRODAliveTime
- ai_ProtoRODFireRange
- ai_ProtoRODGrenades
- ai_ProtoRODHealthGraph
- ai_ProtoRODLogScale
- ai_ProtoRODReactionTime
- ai_ProtoRODRegenTime
- ai_ProtoRODSilhouette
- ai_ProtoRODSpeedMod
- ai_PuppetDirSpeedControl
- ai_RadiusForAutoForbidden
- ai_Recorder
- ai_Recorder_Buffer
- ai_RecordFilter
- ai_RecordLog
- ai_RODAliveTime
- ai_RODAmbientFireInc
- ai_RODCombatRangeMod
- ai_RODCoverFireTimeMod
- ai_RODDirInc
- ai_RODKillRangeMod
- ai_RODKillZoneInc
- ai_RODLowHealthMercyTime
- ai_RODMoveInc
- ai_RODReactionDarkIllumInc
- ai_RODReactionDirInc
- ai_RODReactionDistInc
- ai_RODReactionLeanInc
- ai_RODReactionMediumIllumInc
- ai_RODReactionTime
- ai_RODStanceInc
- ai_SightRangeDarkIllumMod
- ai_SightRangeMediumIllumMod
- ai_SimpleWayptPassability
- ai_SmartObject.Time
- ai_SOMSpeedCombat
- ai_SOMSpeedRelaxed
- ai_SoundPerception
- ai_StatsTarget
- ai_SteepSlopeAcrossValue
- ai_SteepSlopeUpValue
- ai_System.
- ai_ThreadedVolumeNavPreprocess
- ai_TickCounter
- ai_.AllAlways
- ai_.Interval
- ai_.Proxy
- ai_UseAlternativeReadability
- ai_UseCalculationStopperCounter
- ai_UseObjectPosWithExactPos
- ai_WaterOcclusion
- aln_debug_filter
- aln_debug_movement
- ban_timeout
- capture_file_format
- capture_folder
- capture_frames
- ca_AimIKFadeout
- ca_AnimationsUsageStatistics
- ca_AnimWarningLevel
- ca_AttachmentCullingRation
- ca_CharEditModel
- ca_DeathBlendTime
- ca_DebugAnim.s
- ca_DebugAnimUsage
- ca_debugCaps
- ca_DebugFacial
- ca_DebugFacialEyes
- ca_DebugFootPlants
- ca_DebugModelCache
- ca_DebugSkeletonEffects
- ca_DebugText
- ca_DecalSizeMultiplier
- ca_DisableAnimEvents
- ca_DrawAimPoses
- ca_DrawAttachmentOBB
- ca_DrawAttachments
- ca_DrawBBox
- ca_DrawBinormals
- ca_DrawBodyMoveDir
- ca_DrawCharacter
- ca_DrawDecalsBBoxes
- ca_DrawEmptyAttachments
- ca_DrawFaceAttachments
- ca_DrawFootPlants
- ca_DrawIdle2MoveDir
- ca_DrawLookIK
- ca_DrawMotionBlurTest
- ca_DrawNormals
- ca_DrawPositionPost
- ca_DrawPositionPre
- ca_DrawSkeleton
- ca_DrawTangents
- ca_DrawWireframe
- ca_DumpAssetStatistics
- ca_EnableAnimationLog
- ca_EnableAssetStrafing
- ca_EnableAssetTurning
- ca_EnableCoolReweighting
- ca_EnableCoolTransitions
- ca_eyes_procedural
- ca_FacialAnimationRadius
- ca_FootAnchoring
- ca_ForceNullAnimation
- ca_FPWeaponInCamSpace
- ca_GameControlledStrafing
- ca_GroundAlignment
- ca_JustRoot.
- ca_KeepModels
- ca_lipsync_debug
- ca_lipsync_phoneme_crossfade
- ca_lipsync_phoneme_offset
- ca_lipsync_phoneme_strength
- ca_lipsync_vertex_drag
- ca_LoadDatabase
- ca_LoadUncompressedChunks
- ca_lod_ratio
- ca_LogAnimation
- ca_MemoryUsageLog
- ca_NoAnim
- ca_NoDeform
- ca_PrintDesiredSpeed
- ca_Profile
- ca_RandomScaling
- ca_SaveAABB
- ca_SphericalSkinning
- ca_travelSpeedScaleMax
- ca_travelSpeedScaleMin
- ca_UnloadAimPoses
- ca_UseAimIK
- ca_UseAnimationsCache
- ca_UseDecals
- ca_UseFacialAnimation
- ca_UseLookIK
- ca_UseMorph
- ca_UsePhysics
- cl_actorsafemode
- cl_bandwidth
- cl_bob
- cl_camera_nearz
- cl_camera_noise
- cl_camera_noise_freq
- cl_crouchToggle
- cl_debugFreezeShake
- cl_debugSwimming
- cl_fov
- cl_fpBody
- cl_frozenAngleMax
- cl_frozenAngleMin
- cl_frozenKeyMult
- cl_frozenMouseMult
- cl_frozenSensMax
- cl_frozenSensMin
- cl_frozenSoundDelta
- cl_frozenSteps
- cl_gs_cdkey
- cl_gs_email
- cl_gs_nick
- cl_gs_password
- cl_headBob
- cl_headBobLimit
- cl_hitBlur
- cl_hitShake
- cl_hud
- cl_invertController
- cl_invertMouse
- cl_motionBlur
- cl_nearPlane
- cl_packetRate
- cl_righthand
- cl_screeneffects
- cl_sensitivity
- cl_sensitivityZeroG
- cl_serveraddr
- cl_serverpassword
- cl_serverport
- cl_shallowWaterDepthHi
- cl_shallowWaterDepthLo
- cl_shallowWaterSpeedMulAI
- cl_shallowWaterSpeedMulPlayer
- cl_sprintBlur
- cl_sprintShake
- cl_strengthscale
- cl_tpvDist
- cl_tpvYaw
- cl_voice_recording
- cl_voice_volume
- con_debug
- con_display_last_messages
- con_line_buffer_size
- con_restricted
- con_showonload
- c_shakeMult
- d3d10_CB.Method
- d3d10_CB.Stats
- d3d10_NumStagingBuffers
- d3d9_AllowSoftware
- d3d9_ClipPlanes
- d3d9_debugruntime
- d3d9_ForceSoftware
- d3d9_IBPools
- d3d9_IBPoolSize
- d3d9_NullRefDevice
- d3d9_NVPerfHUD
- d3d9_pip_buff_size
- d3d9_rb_Tris
- d3d9_rb_Verts
- d3d9_ResetDeviceAfterLoading
- d3d9_TextureFilter
- d3d9_TripleBuffering
- d3d9_VBPools
- d3d9_VBPoolSize
- demo_ai
- demo_file
- demo_fixed_timestep
- demo_max_frames
- demo_noinfo
- demo_num_runs
- demo_panormaic
- demo_profile
- demo_quit
- demo_restart_level
- demo_savestats
- demo_screenshot_frame
- demo_scroll_pause
- demo_time_of_day
- demo_vtune
- doc_validate_surface_types
- ds_AutoReloadScripts
- ds_LoadExcelScripts
- ds_LoadSoundsSync
- ds_LogLevel
- ds_PrecacheSounds
- ds_WarnOnMissingLoc
- dt_enable
- dt_meleeTime
- dt_time
- ed_killmemory_size
- es_activateEntity
- es_bboxes
- es_CharZOffsetSpeed
- es_deactivateEntity
- es_DebrisLifetimeScale
- es_debug
- es_DebugEvents
- es_DebugFindEntity
- es_DebugTimers
- es_debug_not_seen_timeout
- es_DrawAreaGrid
- es_DrawAreas
- es_enable_full_script_save
- es_FarPhysTimeout
- es_helpers
- es_HitCharacters
- es_HitDeadBodies
- es_ImpulseScale
- es_log_collisions
- es_MaxImpulseAdjMass
- es_MaxPhysDist
- es_MaxPhysDistInvisible
- es_MinImpulseVel
- es_not_seen_timeout
- es_OnDemandPhysics
- es_profileentities
- es_removeEntity
- es_sort.sbyclass
- es_SplashThreshold
- es_SplashTimeout
- es_.AI
- es_.Collision
- es_.CollisionScript
- es_.Container
- es_.Entities
- es_.Physics
- es_.Script
- es_.Timer
- es_UsePhysVisibilityChecks
- es_VisCheckFor.ExitOnQuit
- e_allow_cvars_serialization
- e_ambient_occlusion
- e_bboxes
- e_brushes
- e_cbuffer
- e_cbuffer_bias
- e_cbuffer_clip_planes_num
- e_cbuffer_debug
- e_cbuffer_debug_draw_scale
- e_cbuffer_debug_freeze
- e_cbuffer_draw_occluders
- e_cbuffer_hw
- e_cbuffer_lazy_test
- e_cbuffer_lc
- e_cbuffer_lights_debug_side
- e_cbuffer_max_add_render_mesh_time
- e_cbuffer_occluders_lod_ratio
- e_cbuffer_occluders_test_min_tris_num
- e_cbuffer_occluders_view_dist_ratio
- e_cbuffer_resolution
- e_cbuffer_terrain
- e_cbuffer_terrain_elevation_shift
- e_cbuffer_terrain_lod_ratio
- e_cbuffer_terrain_lod_shift
- e_cbuffer_terrain_max_distance
- e_cbuffer_test_mode
- e_cbuffer_tree_debug
- e_cbuffer_tree_depth
- e_cbuffer_version
- e_clouds
- e_cull_lights_per_triangle_min_obj_radius
- e_cull_veg_activation
- e_debug_draw
- e_debug_lights
- e_debug_mask
- e_decals
- e_decals_allow_game_decals
- e_decals_clip
- e_decals_hit_cache
- e_decals_life_time_scale
- e_decals_merge
- e_decals_neighbor_max_life_time
- e_decals_overlapping
- e_decals_precreate
- e_decals_range
- e_decals_wrap_around_min_size
- e_default_material
- e_deformable_objects
- e_detail_materials
- e_detail_materials_debug
- e_detail_materials_view_dist_xy
- e_detail_materials_view_dist_z
- e_detail_objects
- e_dissolve
- e_dissolve_transition_threshold
- e_dissolve_transition_time
- e_dynamic_light
- e_dynamic_light_consistent_sort_order
- e_dynamic_light_frame_id_vis_test
- e_entities
- e_EntitySuppressionLevel
- e_flocks
- e_flocks_hunt
- e_fog
- e_fogvolumes
- e_foliage_branches_damping
- e_foliage_branches_stiffness
- e_foliage_branches_timeout
- e_foliage_broken_branches_damping
- e_foliage_stiffness
- e_foliage_wind_activation_dist
- e_force_detail_level_for_resolution
- e_gsm_cache
- e_gsm_cache_lod_offset
- e_gsm_combined
- e_gsm_depth_bounds_debug
- e_gsm_lods_num
- e_gsm_range
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