《孤岛危机》控制台命令开启

2025-01-25 10:13:05作者:饭克斯

要开启《孤岛危机》中的控制台命令,首先找到System.cfg文件,在文件末尾添加命令con_restricted=0。如果找不到System.cfg文件,可以在进入游戏后按下~键打开控制台,直接输入con_restricted=0命令。这样就可以启用大部分控制台命令,例如启用运动模糊(r_motionblur)。

《孤岛危机》控制台命令开启

以下是一份完整的控制台命令列表:

  • aa_maxDist
  • ac_animErrorClamp
  • ac_animErrorMaxAngle
  • ac_animErrorMaxDistance
  • ac_clampTimeAnimation
  • ac_clampTimeEntity
  • ac_ColliderModeAI
  • ac_ColliderModePlayer
  • ac_debugAnimEffects
  • ac_debugAnimError
  • ac_debugAnimTarget
  • ac_debugCarryCorrection
  • ac_debugColliderMode
  • ac_debugEntityParams
  • ac_DebugFilter
  • ac_debugFutureAnimPath
  • ac_debugLocations
  • ac_debugLocationsGraphs
  • ac_debugMotionParams
  • ac_debugMovementControlMethods
  • ac_debugPrediction
  • ac_debug.ion
  • ac_debug.ionParams
  • ac_debugText
  • ac_debugTweakTrajectoryFit
  • ac_debugXXXValues
  • ac_disableFancyTransitions
  • ac_disableSlidingContactEvents
  • ac_enableExtraSolidCollider
  • ac_enableProceduralLeaning
  • ac_entityAnimClamp
  • ac_forceSimpleMovement
  • ac_frametime
  • ac_movementControlMethodFilter
  • ac_movementControlMethodHor
  • ac_movementControlMethodVer
  • ac_predictionProbabilityOri
  • ac_predictionProbabilityPos
  • ac_predictionSmoothingOri
  • ac_predictionSmoothingPos
  • ac_targetcorrectiontimescale
  • ac_templateMCMs
  • ac_triggercorrectiontimescale
  • ag_action
  • ag_adjustToCatchUp
  • ag_averageTravelSpeed
  • ag_breakmode
  • ag_breakOnQuery
  • ag_debug
  • ag_debugErrors
  • ag_debugExactPos
  • ag_debugLayer
  • ag_debugMusic
  • ag_drawActorPos
  • ag_ep_correctMovement
  • ag_ep_showPath
  • ag_forceAdjust
  • ag_forceInsideErrorDisc
  • ag_fpAnimPop
  • ag_humanBlending
  • ag_item
  • ag_lockToEntity
  • ag_log
  • ag_logeffects
  • ag_log.ions
  • ag_logsounds
  • ag_logtransitions
  • ag_log_entity
  • ag_measureActualSpeeds
  • ag_physErrorInnerRadiusFactor
  • ag_physErrorMaxOuterRadius
  • ag_physErrorMinOuterRadius
  • ag_physErrorOuterRadiusFactor
  • ag_queue
  • ag_safeExactPositioning
  • ag_showmovement
  • ag_showPhysSync
  • ag_signal
  • ag_stance
  • aim_assistAimEnabled
  • aim_assistAutoCoeff
  • aim_assistCrosshairDebug
  • aim_assistCrosshairSize
  • aim_assistMaxDistance
  • aim_assistRestrictionTimeout
  • aim_assistSearchBox
  • aim_assistSingleCoeff
  • aim_assistSnapDistance
  • aim_assistTriggerEnabled
  • aim_assistVerticalScale
  • ai_AdjustPathsAroundDynamicObstacles
  • ai_AgentStatsDist
  • ai_AllowAccuracyDecrease
  • ai_AllowAccuracyIncrease
  • ai_AllTime
  • ai_AmbientFireQuota
  • ai_AmbientFire.Interval
  • ai_AttemptStraightPath
  • ai_Autobalance
  • ai_BannedNavSoTime
  • ai_BeautifyPath
  • ai_BigBrushCheckLimitSize
  • ai_CloakIncrementMod
  • ai_CloakMaxDist
  • ai_CloakMinDist
  • ai_CrowdControlInPathfind
  • ai_DebugDraw
  • ai_DebugDrawAdaptiveUrgency
  • ai_DebugDrawAmbientFire
  • ai_DebugDrawAStarOpenList
  • ai_DebugDrawBannedNavsos
  • ai_DebugDrawBulletEvents
  • ai_DebugDrawCollisionEvents
  • ai_DebugDrawCrowdControl
  • ai_DebugDrawDamageControl
  • ai_DebugDrawDamageParts
  • ai_DebugDrawDeadBodies
  • ai_DebugDrawDynamicHideObjectsRange
  • ai_DebugDrawExpensiveAccessoryQuota
  • ai_DebugDrawGrenadeEvents
  • ai_DebugDrawHashSpaceAround
  • ai_DebugDrawHidespotRange
  • ai_DebugDrawLightLevel
  • ai_DebugDrawObstrSpheres
  • ai_DebugDrawPlayerActions
  • ai_DebugDrawReinforcements
  • ai_DebugDrawSoundEvents
  • ai_DebugDrawStanceSize
  • ai_DebugDrawVegetationCollisionDist
  • ai_DebugDrawVolumeVoxels
  • ai_DebugInterestSystem
  • ai_DebugPathfinding
  • ai_DebugTargetSilhouette
  • ai_DrawagentFOV
  • ai_DrawAreas
  • ai_DrawBadAnchors
  • ai_DrawDistanceLUT
  • ai_DrawExplosions
  • ai_DrawFakeDamageInd
  • ai_DrawFakeHitEffects
  • ai_DrawFakeTracers
  • ai_DrawFormations
  • ai_DrawGetEnclosingFailures
  • ai_DrawGoals
  • ai_DrawGroup
  • ai_DrawGroupTactic
  • ai_DrawHidespots
  • ai_DrawModifiers
  • ai_DrawNode
  • ai_DrawNodeLinkCutoff
  • ai_DrawNodeLinkType
  • ai_DrawOffset
  • ai_DrawPath
  • ai_DrawPathAdjustment
  • ai_DrawPatterns
  • ai_DrawProbableTarget
  • ai_DrawRadar
  • ai_DrawRadarDist
  • ai_DrawReadibilities
  • ai_DrawRefPoints
  • ai_DrawShooting
  • ai_DrawSmartObjects
  • ai_DrawStats
  • ai_DrawTargets
  • ai_DrawTrajectory
  • ai_DrawType
  • ai_Draw.
  • ai_DrawVisCheckQueue
  • ai_DynamicTriangular.Time
  • ai_DynamicVolume.Time
  • ai_DynamicWaypoint.Time
  • ai_EnableAsserts
  • ai_EnableWarningsErrors
  • ai_ExtraForbiddenRadiusDuringBeautification
  • ai_ExtraRadiusDuringBeautification
  • ai_ExtraVehicleAvoidanceRadiusBig
  • ai_ExtraVehicleAvoidanceRadiusSmall
  • ai_ForceAllowStrafing
  • ai_ForceLookAimTarget
  • ai_ForceStance
  • ai_HideDraw
  • ai_IgnorePlayer
  • ai_IgnoreVisibilityChecks
  • ai_IncludeNonColEntitiesInNavigation
  • ai_InterestDetectMovement
  • ai_InterestEnableScan
  • ai_InterestScalingAmbient
  • ai_InterestScalingEyeCatching
  • ai_InterestScalingMovement
  • ai_InterestScalingScan
  • ai_InterestScalingView
  • ai_InterestSwitchBoost
  • ai_InterestSystem
  • ai_Locate
  • ai_LogConsoleVerbosity
  • ai_LogFileVerbosity
  • ai_LogSignals
  • ai_MaxSignalDuration
  • ai_MaxVisRaysPerFrame
  • ai_MovementSpeedDarkIllumMod
  • ai_MovementSpeedMediumIllumMod
  • ai_No.
  • ai_ObstacleSizeThreshold
  • ai_OverlayMessageDuration
  • ai_Pathfinder.Time
  • ai_PathfindTimeLimit
  • ai_PredictivePathFollowing
  • ai_ProfileGoals
  • ai_ProtoROD
  • ai_ProtoRODAffectMove
  • ai_ProtoRODAliveTime
  • ai_ProtoRODFireRange
  • ai_ProtoRODGrenades
  • ai_ProtoRODHealthGraph
  • ai_ProtoRODLogScale
  • ai_ProtoRODReactionTime
  • ai_ProtoRODRegenTime
  • ai_ProtoRODSilhouette
  • ai_ProtoRODSpeedMod
  • ai_PuppetDirSpeedControl
  • ai_RadiusForAutoForbidden
  • ai_Recorder
  • ai_Recorder_Buffer
  • ai_RecordFilter
  • ai_RecordLog
  • ai_RODAliveTime
  • ai_RODAmbientFireInc
  • ai_RODCombatRangeMod
  • ai_RODCoverFireTimeMod
  • ai_RODDirInc
  • ai_RODKillRangeMod
  • ai_RODKillZoneInc
  • ai_RODLowHealthMercyTime
  • ai_RODMoveInc
  • ai_RODReactionDarkIllumInc
  • ai_RODReactionDirInc
  • ai_RODReactionDistInc
  • ai_RODReactionLeanInc
  • ai_RODReactionMediumIllumInc
  • ai_RODReactionTime
  • ai_RODStanceInc
  • ai_SightRangeDarkIllumMod
  • ai_SightRangeMediumIllumMod
  • ai_SimpleWayptPassability
  • ai_SmartObject.Time
  • ai_SOMSpeedCombat
  • ai_SOMSpeedRelaxed
  • ai_SoundPerception
  • ai_StatsTarget
  • ai_SteepSlopeAcrossValue
  • ai_SteepSlopeUpValue
  • ai_System.
  • ai_ThreadedVolumeNavPreprocess
  • ai_TickCounter
  • ai_.AllAlways
  • ai_.Interval
  • ai_.Proxy
  • ai_UseAlternativeReadability
  • ai_UseCalculationStopperCounter
  • ai_UseObjectPosWithExactPos
  • ai_WaterOcclusion
  • aln_debug_filter
  • aln_debug_movement
  • ban_timeout
  • capture_file_format
  • capture_folder
  • capture_frames
  • ca_AimIKFadeout
  • ca_AnimationsUsageStatistics
  • ca_AnimWarningLevel
  • ca_AttachmentCullingRation
  • ca_CharEditModel
  • ca_DeathBlendTime
  • ca_DebugAnim.s
  • ca_DebugAnimUsage
  • ca_debugCaps
  • ca_DebugFacial
  • ca_DebugFacialEyes
  • ca_DebugFootPlants
  • ca_DebugModelCache
  • ca_DebugSkeletonEffects
  • ca_DebugText
  • ca_DecalSizeMultiplier
  • ca_DisableAnimEvents
  • ca_DrawAimPoses
  • ca_DrawAttachmentOBB
  • ca_DrawAttachments
  • ca_DrawBBox
  • ca_DrawBinormals
  • ca_DrawBodyMoveDir
  • ca_DrawCharacter
  • ca_DrawDecalsBBoxes
  • ca_DrawEmptyAttachments
  • ca_DrawFaceAttachments
  • ca_DrawFootPlants
  • ca_DrawIdle2MoveDir
  • ca_DrawLookIK
  • ca_DrawMotionBlurTest
  • ca_DrawNormals
  • ca_DrawPositionPost
  • ca_DrawPositionPre
  • ca_DrawSkeleton
  • ca_DrawTangents
  • ca_DrawWireframe
  • ca_DumpAssetStatistics
  • ca_EnableAnimationLog
  • ca_EnableAssetStrafing
  • ca_EnableAssetTurning
  • ca_EnableCoolReweighting
  • ca_EnableCoolTransitions
  • ca_eyes_procedural
  • ca_FacialAnimationRadius
  • ca_FootAnchoring
  • ca_ForceNullAnimation
  • ca_FPWeaponInCamSpace
  • ca_GameControlledStrafing
  • ca_GroundAlignment
  • ca_JustRoot.
  • ca_KeepModels
  • ca_lipsync_debug
  • ca_lipsync_phoneme_crossfade
  • ca_lipsync_phoneme_offset
  • ca_lipsync_phoneme_strength
  • ca_lipsync_vertex_drag
  • ca_LoadDatabase
  • ca_LoadUncompressedChunks
  • ca_lod_ratio
  • ca_LogAnimation
  • ca_MemoryUsageLog
  • ca_NoAnim
  • ca_NoDeform
  • ca_PrintDesiredSpeed
  • ca_Profile
  • ca_RandomScaling
  • ca_SaveAABB
  • ca_SphericalSkinning
  • ca_travelSpeedScaleMax
  • ca_travelSpeedScaleMin
  • ca_UnloadAimPoses
  • ca_UseAimIK
  • ca_UseAnimationsCache
  • ca_UseDecals
  • ca_UseFacialAnimation
  • ca_UseLookIK
  • ca_UseMorph
  • ca_UsePhysics
  • cl_actorsafemode
  • cl_bandwidth
  • cl_bob
  • cl_camera_nearz
  • cl_camera_noise
  • cl_camera_noise_freq
  • cl_crouchToggle
  • cl_debugFreezeShake
  • cl_debugSwimming
  • cl_fov
  • cl_fpBody
  • cl_frozenAngleMax
  • cl_frozenAngleMin
  • cl_frozenKeyMult
  • cl_frozenMouseMult
  • cl_frozenSensMax
  • cl_frozenSensMin
  • cl_frozenSoundDelta
  • cl_frozenSteps
  • cl_gs_cdkey
  • cl_gs_email
  • cl_gs_nick
  • cl_gs_password
  • cl_headBob
  • cl_headBobLimit
  • cl_hitBlur
  • cl_hitShake
  • cl_hud
  • cl_invertController
  • cl_invertMouse
  • cl_motionBlur
  • cl_nearPlane
  • cl_packetRate
  • cl_righthand
  • cl_screeneffects
  • cl_sensitivity
  • cl_sensitivityZeroG
  • cl_serveraddr
  • cl_serverpassword
  • cl_serverport
  • cl_shallowWaterDepthHi
  • cl_shallowWaterDepthLo
  • cl_shallowWaterSpeedMulAI
  • cl_shallowWaterSpeedMulPlayer
  • cl_sprintBlur
  • cl_sprintShake
  • cl_strengthscale
  • cl_tpvDist
  • cl_tpvYaw
  • cl_voice_recording
  • cl_voice_volume
  • con_debug
  • con_display_last_messages
  • con_line_buffer_size
  • con_restricted
  • con_showonload
  • c_shakeMult
  • d3d10_CB.Method
  • d3d10_CB.Stats
  • d3d10_NumStagingBuffers
  • d3d9_AllowSoftware
  • d3d9_ClipPlanes
  • d3d9_debugruntime
  • d3d9_ForceSoftware
  • d3d9_IBPools
  • d3d9_IBPoolSize
  • d3d9_NullRefDevice
  • d3d9_NVPerfHUD
  • d3d9_pip_buff_size
  • d3d9_rb_Tris
  • d3d9_rb_Verts
  • d3d9_ResetDeviceAfterLoading
  • d3d9_TextureFilter
  • d3d9_TripleBuffering
  • d3d9_VBPools
  • d3d9_VBPoolSize
  • demo_ai
  • demo_file
  • demo_fixed_timestep
  • demo_max_frames
  • demo_noinfo
  • demo_num_runs
  • demo_panormaic
  • demo_profile
  • demo_quit
  • demo_restart_level
  • demo_savestats
  • demo_screenshot_frame
  • demo_scroll_pause
  • demo_time_of_day
  • demo_vtune
  • doc_validate_surface_types
  • ds_AutoReloadScripts
  • ds_LoadExcelScripts
  • ds_LoadSoundsSync
  • ds_LogLevel
  • ds_PrecacheSounds
  • ds_WarnOnMissingLoc
  • dt_enable
  • dt_meleeTime
  • dt_time
  • ed_killmemory_size
  • es_activateEntity
  • es_bboxes
  • es_CharZOffsetSpeed
  • es_deactivateEntity
  • es_DebrisLifetimeScale
  • es_debug
  • es_DebugEvents
  • es_DebugFindEntity
  • es_DebugTimers
  • es_debug_not_seen_timeout
  • es_DrawAreaGrid
  • es_DrawAreas
  • es_enable_full_script_save
  • es_FarPhysTimeout
  • es_helpers
  • es_HitCharacters
  • es_HitDeadBodies
  • es_ImpulseScale
  • es_log_collisions
  • es_MaxImpulseAdjMass
  • es_MaxPhysDist
  • es_MaxPhysDistInvisible
  • es_MinImpulseVel
  • es_not_seen_timeout
  • es_OnDemandPhysics
  • es_profileentities
  • es_removeEntity
  • es_sort.sbyclass
  • es_SplashThreshold
  • es_SplashTimeout
  • es_.AI
  • es_.Collision
  • es_.CollisionScript
  • es_.Container
  • es_.Entities
  • es_.Physics
  • es_.Script
  • es_.Timer
  • es_UsePhysVisibilityChecks
  • es_VisCheckFor.ExitOnQuit
  • e_allow_cvars_serialization
  • e_ambient_occlusion
  • e_bboxes
  • e_brushes
  • e_cbuffer
  • e_cbuffer_bias
  • e_cbuffer_clip_planes_num
  • e_cbuffer_debug
  • e_cbuffer_debug_draw_scale
  • e_cbuffer_debug_freeze
  • e_cbuffer_draw_occluders
  • e_cbuffer_hw
  • e_cbuffer_lazy_test
  • e_cbuffer_lc
  • e_cbuffer_lights_debug_side
  • e_cbuffer_max_add_render_mesh_time
  • e_cbuffer_occluders_lod_ratio
  • e_cbuffer_occluders_test_min_tris_num
  • e_cbuffer_occluders_view_dist_ratio
  • e_cbuffer_resolution
  • e_cbuffer_terrain
  • e_cbuffer_terrain_elevation_shift
  • e_cbuffer_terrain_lod_ratio
  • e_cbuffer_terrain_lod_shift
  • e_cbuffer_terrain_max_distance
  • e_cbuffer_test_mode
  • e_cbuffer_tree_debug
  • e_cbuffer_tree_depth
  • e_cbuffer_version
  • e_clouds
  • e_cull_lights_per_triangle_min_obj_radius
  • e_cull_veg_activation
  • e_debug_draw
  • e_debug_lights
  • e_debug_mask
  • e_decals
  • e_decals_allow_game_decals
  • e_decals_clip
  • e_decals_hit_cache
  • e_decals_life_time_scale
  • e_decals_merge
  • e_decals_neighbor_max_life_time
  • e_decals_overlapping
  • e_decals_precreate
  • e_decals_range
  • e_decals_wrap_around_min_size
  • e_default_material
  • e_deformable_objects
  • e_detail_materials
  • e_detail_materials_debug
  • e_detail_materials_view_dist_xy
  • e_detail_materials_view_dist_z
  • e_detail_objects
  • e_dissolve
  • e_dissolve_transition_threshold
  • e_dissolve_transition_time
  • e_dynamic_light
  • e_dynamic_light_consistent_sort_order
  • e_dynamic_light_frame_id_vis_test
  • e_entities
  • e_EntitySuppressionLevel
  • e_flocks
  • e_flocks_hunt
  • e_fog
  • e_fogvolumes
  • e_foliage_branches_damping
  • e_foliage_branches_stiffness
  • e_foliage_branches_timeout
  • e_foliage_broken_branches_damping
  • e_foliage_stiffness
  • e_foliage_wind_activation_dist
  • e_force_detail_level_for_resolution
  • e_gsm_cache
  • e_gsm_cache_lod_offset
  • e_gsm_combined
  • e_gsm_depth_bounds_debug
  • e_gsm_lods_num
  • e_gsm_range
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