两个世界-试玩心得
2025-01-25 15:03:46作者:饭克斯
游饭天堂会员:NC86提供以下精确的游戏设置和命令:
- AddFileLineToAssertToTrace
- CSBuffer.DefStretchSize
- CSStream.DefBufferSize
- CSWDFile.LogOpenFiles
- Console.MaxHistory
- DBG.AddStamp
- DBG.RemStamp
- DBG.SetStamp
- Engine.ABoxScale
- Engine.AMapBox
- Engine.ATI_HDRCutoff
- Engine.ATI_HDRDefog
- Engine.ATI_HDRExp
- Engine.ATI_HDRGMul
- Engine.ATI_HDRGamma
- Engine.ATMCLF
- Engine.AddHorizonWorld
- Engine.AddHorizonWorldEX
- Engine.AlphaFadeFar
- Engine.AlphaFadeNear
- Engine.AutoDOF
- Engine.AutoDOFTolerance
- Engine.BBClippEpsiSm
- Engine.BBClippEpsiTR
- Engine.CleanDeviceMemory
- Engine.ClearConsole
- Engine.ClearHorizon
- Engine.ClothOverlay
- Engine.DBG_HDRExp
- Engine.DBG_HDRGML
- Engine.DBG_HDROff
- Engine.DFField
- Engine.DLCustClipNrm
- Engine.DLOCCDebugDraw
- Engine.DLOCCFar
- Engine.DLOCCNear
- Engine.DLandAFade
- Engine.DLandFarClipp
- Engine.DLandFarClippOBJ
- Engine.DLandFogFarScale
- Engine.DLandMode
- Engine.DLandNormalizationBias
- Engine.DLandNthMip
- Engine.DLandOffFadeAlpha
- Engine.DLandTexMul
- Engine.DLandTexMultiplier
- Engine.DLandTreeShadowCLHi
- Engine.DLandTreeShadowCLLo
- Engine.DLandTreeShadowSF
- Engine.DLandUseOCC
- Engine.DLandWaterRefFadeDst
- Engine.DLandZOffO
- Engine.DLandZOffT
- Engine.DLandZOffW
- Engine.DSMargin
- Engine.DSystemActive
- Engine.DSystemGravity
- Engine.DSystemStep
- Engine.DebugRain
- Engine.DebugSnow
- Engine.DepthModeRenderer
- Engine.DisableCloth
- Engine.DistantShaders
- Engine.DphForDissort
- Engine.Draw3DObjects
- Engine.DrawBB
- Engine.DrawDistantLand
- Engine.DrawReflectedObjects
- Engine.DrawSkybox
- Engine.DreamlandEntrance
- Engine.DummyEngine
- Engine.DumpAMap
- Engine.DumpMeshes
- Engine.DumpTextures
- Engine.EZRendererThresh
- Engine.EnableSetAntialiasingState
- Engine.ExtStat
- Engine.FOV
- Engine.FOVUPDATE
- Engine.FarPlane
- Engine.FastTerraUpdates
- Engine.GFadeFar
- Engine.GFadeNear
- Engine.GenAmbientMap
- Engine.GrassDisp
- Engine.GrassDistFunction
- Engine.GrassFT
- Engine.GrassNRMAngle
- Engine.GrassQ
- Engine.GrassRandomizer
- Engine.GrassX
- Engine.GrassY
- Engine.HDR
- Engine.HDRBlueshift
- Engine.HDRDynamic
- Engine.HDRSaturateHDR
- Engine.HDRSaturateLDR
- Engine.HLFarFade
- Engine.HOFarFade
- Engine.HONearFade
- Engine.HSystemActive
- Engine.HSystemGravity
- Engine.HSystemStep
- Engine.HiLoWtrBlend
- Engine.HorTreeDivider
- Engine.HorTreeOffX
- Engine.HorTreeOffY
- Engine.HorizonA
- Engine.HorizonB
- Engine.HorizonTexDarkener
- Engine.HorizonTexMultiplier
- Engine.HorizonTreesDiv
- Engine.IgnoreDIP
- Engine.IgnoreDIPUP
- Engine.InHouseAmbB
- Engine.InHouseAmbG
- Engine.InHouseAmbR
- Engine.InHouseAngX
- Engine.InHouseAngY
- Engine.InHouseAngZ
- Engine.InHouseDifB
- Engine.InHouseDifG
- Engine.InHouseDifR
- Engine.LOD0
- Engine.LOD0SCR
- Engine.LOD1
- Engine.LOD1SCR
- Engine.LODToBoxPercentage
- Engine.LazyOCCMode
- Engine.LightsPerEntity
- Engine.LoDistantWtrBlend
- Engine.LoadHorizon
- Engine.LodBlend
- Engine.LogIoToConsole
- Engine.LowqRender
- Engine.MTTextures
- Engine.MTVIS
- Engine.MinimapRTSize
- Engine.NV_HDRCutoff
- Engine.NV_HDRDefog
- Engine.NV_HDRExp
- Engine.NV_HDRGMul
- Engine.NV_HDRGamma
- Engine.NearLeafsFade
- Engine.NearLeafsFadeBias
- Engine.NearPlane
- Engine.NormalLeafsCount
- Engine.OShadows
- Engine.ParticleSingleLayerNum
- Engine.ParticlesDissort
- Engine.ParticlesSepAlpha
- Engine.PentaAngs
- Engine.PentaSegs
- Engine.PhysXAVRAGEIA
- Engine.PhysicOverlay
- Engine.PreloadShaders
- Engine.RAGEnvSize
- Engine.RagGravity
- Engine.RefFar
- Engine.RefOffset
- Engine.ReloadAll
- Engine.ReloadObjects
- Engine.ReloadShaders
- Engine.ReloadTextures
- Engine.RenderWBorder
- Engine.SFarNeg
- Engine.SFarPos
- Engine.SFarRng
- Engine.SaveDLandTextures
- Engine.SaveHorizon
- Engine.SaveWaterBorder
- Engine.SeaAmplitude
- Engine.SetFogColor
- Engine.SetFogParams
- Engine.SetGP2
- Engine.SetHorizonOffset
- Engine.SetTerrainTileScaleX
- Engine.SetTerrainTileScaleY
- Engine.ShX
- Engine.ShY
- Engine.ShaderNoPreShader
- Engine.ShaderPP
- Engine.ShadersStat
- Engine.ShadersStatReset
- Engine.ShadowClippVis
- Engine.ShadowLeafSize
- Engine.ShadowLeafsCount
- Engine.ShadowVIS
- Engine.Shadows
- Engine.ShmapSize
- Engine.ShowGraphicsBBoxes
- Engine.ShowShadowMap
- Engine.ShowStencilMap
- Engine.ShowTexStats
- Engine.ShowVisMinimap
- Engine.StampDisplacement
- Engine.StampRange
- Engine.StampRngFun
- Engine.StampsPerGPGrid
- Engine.StcDbgDraw
- Engine.StcFarPln
- Engine.StcObjOff
- Engine.StencilShadowsCastAll
- Engine.SunFlareLens
- Engine.SunMoonSize
- Engine.TCast
- Engine.TSA
- Engine.TSF
- Engine.TSN
- Engine.TShadow_Delta
- Engine.TShadow_Focus
- Engine.TShadows
- Engine.TerraSCLLast
- Engine.TextureFirstLoadMIP
- Engine.TextureFirstLoadMIPBump
- Engine.TextureFirstLoadMIPTerra
- Engine.TreeLAlpha
- Engine.TreeLBeta
- Engine.TreeWindFactor
- Engine.TrueWaterRef
- Engine.UseCDRenderer
- Engine.UseDynamicLighting
- Engine.UseEZRenderer
- Engine.UseInstancing
- Engine.UseNullShaders
- Engine.UseSplashes
- Engine.UseStencilShadows
- Engine.UseVIS
- Engine.VISByAPC
- Engine.VISH0
- Engine.VISH1
- Engine.VISLockDelay
- Engine.VISThreadDelay
- Engine.VISUseHBlock
- Engine.VisHardMargin
- Engine.WBDistance
- Engine.WBOff
- Engine.WEffAtmosphere
- Engine.WRefFade
- Engine.WTLifetime
- Engine.WTTolerance
- Engine.WWScale
- Engine.WaterNFBorder
- Engine.WaterRefFarPlaneClipp
- Engine.WaterReflections
- Horizon.AddObject
- Horizon.AddPentagram
- Horizon.ClearObjects
- Horizon.DeleteObject
- Horizon.SetPentaStr
- PhysX.char.AroundHeroCharsMaxDist
- PhysX.char.JumpWithoutWound
- Physic.AddRagForce
- Physic.AddRagForceDirect
- Physic.ClearRagForces
- Physic.CreateWorld
- Physic.DestroyWorld
- Physic.RAGPX
- Physic.RAGPY
- Physic.RAGPZ
- Physic.RagAnimPhase
- Physic.RagTrigger
- Physic.SetScallers
- Physic.SetWorldGravity
- Physic.SetWorldStep
- Physic.WorldStart
- Stats.AutoClear
- Stats.AutoClearMax
- Stats.Clear
- Stats.Register
- Stats.ShowMax
- Stats.ShowMs
- Stats.Unregister
- Stats.mem
- asyncload.MaxQueuedDataSize
- cpu_FixBadRTC
- cpu_UseOneProcessor
- cpu_UsePerformanceCounter
- cpu_UseRDTSC
- cpu_UseTickCount
- ec.Trace2File
- ec.Trace2OutputDebug
- ec.Trace2Screen
- interface.EditMoveItems
- particles.EnableDrawCount
- particles.ForceParticlesDrawSet
- particles.SetMaxParticlesOnScene
- particles.SetMaxParticlesOnSceneHigh
- particles.SetMaxParticlesOnSceneLow
- particles.draw
- particles.drawFace
- particles.drawLaser
- particles.drawLight
- particles.drawMappedFace
- particles.drawMesh
- particles.drawTrail
- particles.globalAmbientMul
- particles.globalSunColorMul
- particles.step
- physX.CollQuery.Interpolator
- physX.CollQuery.Radius
- physX.CollQuery.Sampling
- physX.CollQuery.ZOffset
- physX.ConnectDebugger
- physX.Door.Close
- physX.Door.Open
- physX.Door.RemoveAll
- physX.ShowStats
- physX.UsingPhysX
- physX.char.AFS
- physX.char.ArcadeMode
- physX.char.BuoyancyMul
- physX.char.Compensator
- physX.char.Create
- physX.char.FallingMinTicks
- physX.char.FightingCollision
- physX.char.Height
- physX.char.Interpolation
- physX.char.JumpBackSpeed
- physX.char.JumpHeight
- physX.char.JumpInPlaceLen
- physX.char.JumpMinTime
- physX.char.JumpOffset
- physX.char.JumpOffsetingTicks
- physX.char.LongJumpOffset
- physX.char.MoveInDir
- physX.char.MoveInDirWithoutSpeed
- physX.char.PathRunning
- physX.char.PauseAfterFall
- physX.char.PauseAfterFalling
- physX.char.PauseAfterJump
- physX.char.Radius
- physX.char.RayDist
- physX.char.RayLen
- physX.char.Remove
- physX.char.RemoveAll
- physX.char.RemoveAllWithout
- physX.char.Reset
- physX.char.RunSmooth
- physX.char.SetPos
- physX.char.SlidingJump
- physX.char.SlidingJumpLimit
- physX.char.SlidingLimit
- physX.char.SlidingMinDif
- physX.char.SlidingMul
- physX.char.SlopeRange
- physX.char.SneakSpeed
- physX.char.Speed
- physX.char.SpeedMul
- physX.char.StartDelayMin
- physX.char.StepOffset
- physX.char.StoppingSpeed
- physX.char.SwimSpeedMax
- physX.char.SwimSpeedMin
- physX.char.TerrainInfluence
- physX.char.WWSpeed
- physX.char.WWSpeedMax
- physX.char.YOffset
- physX.g
- physX.pause
- physX.terrain.Clear
- physX.terrain.FreeAll
- physX.terrain.FreeFrag
- physX.terrain.FreeGround
- physX.terrain.FreeRemotest
- physX.terrain.FreeUnderground
- physX.terrain.LoadFrag
- physX.terrain.SetSlide
- physX.timestepmul
- physX.water.CSwimDip
- physX.water.SneakDip
- physX.water.SwimDip
- physX.water.WIWDip
- physX.water.WindDirMul
- physX.water.WindZOffset
- physX.water.density
- physX.water.depth
- physX.water.slippery
- physx.CookPhysX.HW
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