两个世界-试玩心得

2025-01-25 15:03:46作者:饭克斯

游饭天堂会员:NC86提供以下精确的游戏设置和命令:

两个世界-试玩心得

  • AddFileLineToAssertToTrace
  • CSBuffer.DefStretchSize
  • CSStream.DefBufferSize
  • CSWDFile.LogOpenFiles
  • Console.MaxHistory
  • DBG.AddStamp
  • DBG.RemStamp
  • DBG.SetStamp
  • Engine.ABoxScale
  • Engine.AMapBox
  • Engine.ATI_HDRCutoff
  • Engine.ATI_HDRDefog
  • Engine.ATI_HDRExp
  • Engine.ATI_HDRGMul
  • Engine.ATI_HDRGamma
  • Engine.ATMCLF
  • Engine.AddHorizonWorld
  • Engine.AddHorizonWorldEX
  • Engine.AlphaFadeFar
  • Engine.AlphaFadeNear
  • Engine.AutoDOF
  • Engine.AutoDOFTolerance
  • Engine.BBClippEpsiSm
  • Engine.BBClippEpsiTR
  • Engine.CleanDeviceMemory
  • Engine.ClearConsole
  • Engine.ClearHorizon
  • Engine.ClothOverlay
  • Engine.DBG_HDRExp
  • Engine.DBG_HDRGML
  • Engine.DBG_HDROff
  • Engine.DFField
  • Engine.DLCustClipNrm
  • Engine.DLOCCDebugDraw
  • Engine.DLOCCFar
  • Engine.DLOCCNear
  • Engine.DLandAFade
  • Engine.DLandFarClipp
  • Engine.DLandFarClippOBJ
  • Engine.DLandFogFarScale
  • Engine.DLandMode
  • Engine.DLandNormalizationBias
  • Engine.DLandNthMip
  • Engine.DLandOffFadeAlpha
  • Engine.DLandTexMul
  • Engine.DLandTexMultiplier
  • Engine.DLandTreeShadowCLHi
  • Engine.DLandTreeShadowCLLo
  • Engine.DLandTreeShadowSF
  • Engine.DLandUseOCC
  • Engine.DLandWaterRefFadeDst
  • Engine.DLandZOffO
  • Engine.DLandZOffT
  • Engine.DLandZOffW
  • Engine.DSMargin
  • Engine.DSystemActive
  • Engine.DSystemGravity
  • Engine.DSystemStep
  • Engine.DebugRain
  • Engine.DebugSnow
  • Engine.DepthModeRenderer
  • Engine.DisableCloth
  • Engine.DistantShaders
  • Engine.DphForDissort
  • Engine.Draw3DObjects
  • Engine.DrawBB
  • Engine.DrawDistantLand
  • Engine.DrawReflectedObjects
  • Engine.DrawSkybox
  • Engine.DreamlandEntrance
  • Engine.DummyEngine
  • Engine.DumpAMap
  • Engine.DumpMeshes
  • Engine.DumpTextures
  • Engine.EZRendererThresh
  • Engine.EnableSetAntialiasingState
  • Engine.ExtStat
  • Engine.FOV
  • Engine.FOVUPDATE
  • Engine.FarPlane
  • Engine.FastTerraUpdates
  • Engine.GFadeFar
  • Engine.GFadeNear
  • Engine.GenAmbientMap
  • Engine.GrassDisp
  • Engine.GrassDistFunction
  • Engine.GrassFT
  • Engine.GrassNRMAngle
  • Engine.GrassQ
  • Engine.GrassRandomizer
  • Engine.GrassX
  • Engine.GrassY
  • Engine.HDR
  • Engine.HDRBlueshift
  • Engine.HDRDynamic
  • Engine.HDRSaturateHDR
  • Engine.HDRSaturateLDR
  • Engine.HLFarFade
  • Engine.HOFarFade
  • Engine.HONearFade
  • Engine.HSystemActive
  • Engine.HSystemGravity
  • Engine.HSystemStep
  • Engine.HiLoWtrBlend
  • Engine.HorTreeDivider
  • Engine.HorTreeOffX
  • Engine.HorTreeOffY
  • Engine.HorizonA
  • Engine.HorizonB
  • Engine.HorizonTexDarkener
  • Engine.HorizonTexMultiplier
  • Engine.HorizonTreesDiv
  • Engine.IgnoreDIP
  • Engine.IgnoreDIPUP
  • Engine.InHouseAmbB
  • Engine.InHouseAmbG
  • Engine.InHouseAmbR
  • Engine.InHouseAngX
  • Engine.InHouseAngY
  • Engine.InHouseAngZ
  • Engine.InHouseDifB
  • Engine.InHouseDifG
  • Engine.InHouseDifR
  • Engine.LOD0
  • Engine.LOD0SCR
  • Engine.LOD1
  • Engine.LOD1SCR
  • Engine.LODToBoxPercentage
  • Engine.LazyOCCMode
  • Engine.LightsPerEntity
  • Engine.LoDistantWtrBlend
  • Engine.LoadHorizon
  • Engine.LodBlend
  • Engine.LogIoToConsole
  • Engine.LowqRender
  • Engine.MTTextures
  • Engine.MTVIS
  • Engine.MinimapRTSize
  • Engine.NV_HDRCutoff
  • Engine.NV_HDRDefog
  • Engine.NV_HDRExp
  • Engine.NV_HDRGMul
  • Engine.NV_HDRGamma
  • Engine.NearLeafsFade
  • Engine.NearLeafsFadeBias
  • Engine.NearPlane
  • Engine.NormalLeafsCount
  • Engine.OShadows
  • Engine.ParticleSingleLayerNum
  • Engine.ParticlesDissort
  • Engine.ParticlesSepAlpha
  • Engine.PentaAngs
  • Engine.PentaSegs
  • Engine.PhysXAVRAGEIA
  • Engine.PhysicOverlay
  • Engine.PreloadShaders
  • Engine.RAGEnvSize
  • Engine.RagGravity
  • Engine.RefFar
  • Engine.RefOffset
  • Engine.ReloadAll
  • Engine.ReloadObjects
  • Engine.ReloadShaders
  • Engine.ReloadTextures
  • Engine.RenderWBorder
  • Engine.SFarNeg
  • Engine.SFarPos
  • Engine.SFarRng
  • Engine.SaveDLandTextures
  • Engine.SaveHorizon
  • Engine.SaveWaterBorder
  • Engine.SeaAmplitude
  • Engine.SetFogColor
  • Engine.SetFogParams
  • Engine.SetGP2
  • Engine.SetHorizonOffset
  • Engine.SetTerrainTileScaleX
  • Engine.SetTerrainTileScaleY
  • Engine.ShX
  • Engine.ShY
  • Engine.ShaderNoPreShader
  • Engine.ShaderPP
  • Engine.ShadersStat
  • Engine.ShadersStatReset
  • Engine.ShadowClippVis
  • Engine.ShadowLeafSize
  • Engine.ShadowLeafsCount
  • Engine.ShadowVIS
  • Engine.Shadows
  • Engine.ShmapSize
  • Engine.ShowGraphicsBBoxes
  • Engine.ShowShadowMap
  • Engine.ShowStencilMap
  • Engine.ShowTexStats
  • Engine.ShowVisMinimap
  • Engine.StampDisplacement
  • Engine.StampRange
  • Engine.StampRngFun
  • Engine.StampsPerGPGrid
  • Engine.StcDbgDraw
  • Engine.StcFarPln
  • Engine.StcObjOff
  • Engine.StencilShadowsCastAll
  • Engine.SunFlareLens
  • Engine.SunMoonSize
  • Engine.TCast
  • Engine.TSA
  • Engine.TSF
  • Engine.TSN
  • Engine.TShadow_Delta
  • Engine.TShadow_Focus
  • Engine.TShadows
  • Engine.TerraSCLLast
  • Engine.TextureFirstLoadMIP
  • Engine.TextureFirstLoadMIPBump
  • Engine.TextureFirstLoadMIPTerra
  • Engine.TreeLAlpha
  • Engine.TreeLBeta
  • Engine.TreeWindFactor
  • Engine.TrueWaterRef
  • Engine.UseCDRenderer
  • Engine.UseDynamicLighting
  • Engine.UseEZRenderer
  • Engine.UseInstancing
  • Engine.UseNullShaders
  • Engine.UseSplashes
  • Engine.UseStencilShadows
  • Engine.UseVIS
  • Engine.VISByAPC
  • Engine.VISH0
  • Engine.VISH1
  • Engine.VISLockDelay
  • Engine.VISThreadDelay
  • Engine.VISUseHBlock
  • Engine.VisHardMargin
  • Engine.WBDistance
  • Engine.WBOff
  • Engine.WEffAtmosphere
  • Engine.WRefFade
  • Engine.WTLifetime
  • Engine.WTTolerance
  • Engine.WWScale
  • Engine.WaterNFBorder
  • Engine.WaterRefFarPlaneClipp
  • Engine.WaterReflections
  • Horizon.AddObject
  • Horizon.AddPentagram
  • Horizon.ClearObjects
  • Horizon.DeleteObject
  • Horizon.SetPentaStr
  • PhysX.char.AroundHeroCharsMaxDist
  • PhysX.char.JumpWithoutWound
  • Physic.AddRagForce
  • Physic.AddRagForceDirect
  • Physic.ClearRagForces
  • Physic.CreateWorld
  • Physic.DestroyWorld
  • Physic.RAGPX
  • Physic.RAGPY
  • Physic.RAGPZ
  • Physic.RagAnimPhase
  • Physic.RagTrigger
  • Physic.SetScallers
  • Physic.SetWorldGravity
  • Physic.SetWorldStep
  • Physic.WorldStart
  • Stats.AutoClear
  • Stats.AutoClearMax
  • Stats.Clear
  • Stats.Register
  • Stats.ShowMax
  • Stats.ShowMs
  • Stats.Unregister
  • Stats.mem
  • asyncload.MaxQueuedDataSize
  • cpu_FixBadRTC
  • cpu_UseOneProcessor
  • cpu_UsePerformanceCounter
  • cpu_UseRDTSC
  • cpu_UseTickCount
  • ec.Trace2File
  • ec.Trace2OutputDebug
  • ec.Trace2Screen
  • interface.EditMoveItems
  • particles.EnableDrawCount
  • particles.ForceParticlesDrawSet
  • particles.SetMaxParticlesOnScene
  • particles.SetMaxParticlesOnSceneHigh
  • particles.SetMaxParticlesOnSceneLow
  • particles.draw
  • particles.drawFace
  • particles.drawLaser
  • particles.drawLight
  • particles.drawMappedFace
  • particles.drawMesh
  • particles.drawTrail
  • particles.globalAmbientMul
  • particles.globalSunColorMul
  • particles.step
  • physX.CollQuery.Interpolator
  • physX.CollQuery.Radius
  • physX.CollQuery.Sampling
  • physX.CollQuery.ZOffset
  • physX.ConnectDebugger
  • physX.Door.Close
  • physX.Door.Open
  • physX.Door.RemoveAll
  • physX.ShowStats
  • physX.UsingPhysX
  • physX.char.AFS
  • physX.char.ArcadeMode
  • physX.char.BuoyancyMul
  • physX.char.Compensator
  • physX.char.Create
  • physX.char.FallingMinTicks
  • physX.char.FightingCollision
  • physX.char.Height
  • physX.char.Interpolation
  • physX.char.JumpBackSpeed
  • physX.char.JumpHeight
  • physX.char.JumpInPlaceLen
  • physX.char.JumpMinTime
  • physX.char.JumpOffset
  • physX.char.JumpOffsetingTicks
  • physX.char.LongJumpOffset
  • physX.char.MoveInDir
  • physX.char.MoveInDirWithoutSpeed
  • physX.char.PathRunning
  • physX.char.PauseAfterFall
  • physX.char.PauseAfterFalling
  • physX.char.PauseAfterJump
  • physX.char.Radius
  • physX.char.RayDist
  • physX.char.RayLen
  • physX.char.Remove
  • physX.char.RemoveAll
  • physX.char.RemoveAllWithout
  • physX.char.Reset
  • physX.char.RunSmooth
  • physX.char.SetPos
  • physX.char.SlidingJump
  • physX.char.SlidingJumpLimit
  • physX.char.SlidingLimit
  • physX.char.SlidingMinDif
  • physX.char.SlidingMul
  • physX.char.SlopeRange
  • physX.char.SneakSpeed
  • physX.char.Speed
  • physX.char.SpeedMul
  • physX.char.StartDelayMin
  • physX.char.StepOffset
  • physX.char.StoppingSpeed
  • physX.char.SwimSpeedMax
  • physX.char.SwimSpeedMin
  • physX.char.TerrainInfluence
  • physX.char.WWSpeed
  • physX.char.WWSpeedMax
  • physX.char.YOffset
  • physX.g
  • physX.pause
  • physX.terrain.Clear
  • physX.terrain.FreeAll
  • physX.terrain.FreeFrag
  • physX.terrain.FreeGround
  • physX.terrain.FreeRemotest
  • physX.terrain.FreeUnderground
  • physX.terrain.LoadFrag
  • physX.terrain.SetSlide
  • physX.timestepmul
  • physX.water.CSwimDip
  • physX.water.SneakDip
  • physX.water.SwimDip
  • physX.water.WIWDip
  • physX.water.WindDirMul
  • physX.water.WindZOffset
  • physX.water.density
  • physX.water.depth
  • physX.water.slippery
  • physx.CookPhysX.HW
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