柏德之门2:安姆之影(另一篇)

2025-01-25 13:21:24作者:饭克斯

1.a. Dungeon under Waukeen’s Promenade Monsters: Goblins, lesser clay golems, mephits, duergars, 1 cambion, 1 ogre mage, 1 otyugh, 1 vampire, 1 greater doppelganger. Treasure: Long sword +1, Bastard sword +1, Helmet of infravision, Bracers of defense AC 8, Amulet of metaspell influence, Helm of Balduran, Quarterstaff +1, Katana +1 (Yoshimo), Mail of the Dead +2 (Ilyich), Girdle of Bluntness, Ring of Protection +1, Sword of Chaos +2. NPC: Iomen, Jaheira, Minsc, Yoshimo. After the opening animation, Iomen will come to release you. Be kind to her, as she is a valuable thief and mage. Follow her advice to inspect the northwest room, equip yourself, and do not forget the key. Open Jaheira's cell (+3000 xps) to have her join your team. Talk to Minsc, choosing options 1, 2, 1, 2, 1 to have him join (+3000 xps). Prepare and head southwest to a room filled with lightning mephits (they throw lightning). Kill them and turn off the switch to prevent more monsters from being pulled in. Enter the room with crystals and talk to Aataqh, answering his riddle by saying "you’d press the button" you have already pressed the button. He will summon an Ogre Mage, kill it, and then he will congratulate you before disappearing. Continue west to a room with sewage golems, talk to it, and search the room for a long sword +1. In the instrument corridor, enter the first room on the right and talk to Rielev, agreeing to free him for some batteries, which are needed for the sewage golem in the room to the west. Search the room thoroughly for a Quarterstaff +1. Swim through to the library area, go northwest, and kill some duergars. Search their heads for acorns on Ilyich's body. Enter the northeast passage with a mechanism, leading to a room with a peculiar machine. Activate the machine twice to lower the shield, then easily kill the cambion. Find the activation stone (living fossil) on Rielev's desk and give it to the sewage golem (+3000 xps). Follow it to a door it opens, kill some enemies, search, and enter. Follow the passage to the master's room, be cautious with the mechanism, search, and find the Air Elemental Statue. Return to the corridor between the Cambion and Duergars, use the Air Elemental Statue to open the locked entrance. Go north then west, kill some mephits. Rub the bottle, and the bottle's spirit will appear, demanding the real bottle. He will reward you with a weapon. Head southeast from the master's room through the jungle area. Accept the dryad's task to deliver acorns to the Fairy Queen (9500 xps) and also receive the real bottle from them, return it to the bottle spirit (15000 xps), who gives you the Sword of Chaos +2 and Sarevok's sword. From here, head south to the mistress's room and the master's room, which look similar. Search for keys and other treasures. When returning to the master's room, two smaller clay golems will attack you. Find the teleportation entrance to the northwest and enter. In the second layer, have Yoshimo join you. Search the crates and then head northeast to a room. Kill four elemental portals to prevent mephits from entering (each 5000 xps). You will hear about Jaheira finding Khalid's desecrated body. Go through the two doors at the west end, where there will be a battle between clones and assassins. After the clones win, they will attack you; kill them. Go through the east door, cross the bridge (be careful of the deadly steam mechanism), and kill all the duergars. Use the key to open each pillar on the west edge to get the staff. Seize the statues. Go through the west door and fight a vampire and some shadow thieves. In the northeast, there are two corridors; the north one leads to a room guarded by goblins with four duergars, containing some treasure and the Girdle of Bluntness; the lower one leads to separate rooms, one needing to be rescued is Frennedan, with some treasure and a key in the cabinet. Release him, and he will follow you. From the wand room, go to the southeast corridor, leading to a place where three shadow thieves attack you. Here, Frennedan becomes a terrifying ghost, kill him (3000 xps). Cross the bridge down from the corridor, continue walking, and you will leave Irenicus' dungeon.

1.b. Waukeen’s Promenade Monsters: Illusionary Werewolves, Shadows. Treasure: Girdle of Piercing, Ring of Human Influence, War Hammer +1, CURSED sword of berserking +3, Cloak of nondetection. NPC: Aerie. The only main task is the circus tent. Talk to the guards outside, enter, and talk to Aerie, agreeing to help her free. Go west to talk to the spiders. Then kill the farmers, one of whom has a sword that can free Aerie. Return and hand the sword to her (+18500 xps), and she will join your team. Enter the door guarded by pleasure slaves, kill all the monsters inside, and enter the door at the top of the stairs (the bottle spirit will appear again to give you some information). In the circular room, Kalah will want to kill you, but he will try to kill Quayle first when monsters attack you. Protect Quayle and kill Kalah (2000 xps). Everything returns to normal, and Aerie will stay with your team. Search Kalah's belongings and leave. Outside, talk to the guards again (reputation +1). Once you get Aerie's information (she has not left you), enter the circus tent and talk to Quayle. He will ask you to talk to a friend at the playhouse under the city gate.

2.a. The slums Monsters: Suna Seni, Eldarin, and slaves. Treasure: D’Arnisse signet ring (Nalia), Battle axe +1 (Korgan), Delryn Family shield +1 (Anomen). NPC: Nalia, Korgan, Anomen. On the way, you will be ambushed by Suna Seni, Eldarin, and slaves. Talk to Gaelan Bayle and agree with all his points, starting Chapter 2! First, talk to Nalia and accept her task. Talk to Amalas, and defeat him (9500 xps). Talk to Surly, betting 10gp on the dog, which might win you 20gp. Korgan's task is to find a grimoire in the graves of the cemetery and hand it to a sage he knows. Talk to Lord Jierdan, who wants you to help solve the problem in Windspear Hills, offering money as a reward. When Brus meets you again, go back to Gaelan's house. On the way, kill Bregg and Cohrvale who are blocking your path. In Gaelan's house, he will lower the price to 15000gps, and you can decide what to do. Tanova and two vampires attack a young man at the exit of the north district. Kill them.

2.b. City Gate Monsters: 1 Lich. Treasure: Tomb ? NPC: None. This is a small area, the only interesting place is the Crooked Crane Tavern. At the beginning, you will witness a battle between vampires and shadow thieves. Talk to Flydian and accept his task (10000gps). At the Crane, everyone is talking about Aulava and Tiiro; I do not recommend talking to them now but later when you enter the secret door in the tavern's secret room. It leads to a tomb guarded by a very terrifying undead guardian; I will wait until I am sure I can kill him before coming back.

2.c. The docks Monsters: Mephits (Magma, Fire, Ice), Stone Golems, Vampires, Thugs, Muggers, Pirates. Treasure: Helmet of Charm Protection, Staff spear +2, Spear +1, Bracers of defense AC 6 (x2), Bracer of defense AC 7, Quarterstaff +2, Short sword +2, Katana +1, Twohanded sword +1, Cloak of protection +1, Ring of Wizardry, Boots of Stealth, Shadow Armour. NPC: Edwin Odesserion. You can get them at any place in ATHKATLA, but here are two suggestions: First, go to Aerie to see Quayle (see WAUKEEN’S PROMENADE SECTION), have Jaheira leave, and next time when Jaheira leaves, rest, and she will come back and tell you to go to Harper HQ. There are five people who want to kill you; this is one of them. If you want Yoshimo to follow you, he will tell you to see Renal Bloodscalp. On the way to the Shadow Thieves' Guild, you will find a crazy priest who wants you to convert to Cyric. Say no and kill him (750 xps). Enter and accept Renal's proposal to become a spy for Mae’Var. Go to Mae’Var’s guildhouse, show the document to Gorch, and then go down. Accept Mae’var’s task, go to the TEMPLE area (details in TEMPLE AREA SECTION). Get the amulet and give it to Mae’Var (29500 xps), and he will ask you to meet his assistant Edwin. Talk to Edwin, and he will give you a difficult task; accept it and search the cabinets and rooms. Go to Rayic’s house, enter, kill the mephit, and save the gameit will be difficult to fight below! Go up to the second floor, kill the two stone golems, and then go up to kill Rayic, searching him. Return to Edwin, and he will give you another task: go to Sea’s Bounty Tavern and collect some documents from Marcus. If Jaheira is with you, go later; otherwise, go to Marcus and get the documents for 200gold, return to Edwin (10000 xps). Go to Mae’var, accept the task, find Embarl and kill him, bring back the dagger (28750 xps). Go back to Edwin, and he will know the truth. Get the key to open the locked chest in Mae’Var’s room and give the letter to Renal (48250 xps), who will ask you to kill Mae’Var. Because every member of his guild knows, you need to kill all of them. After killing him, go back to Renal and get some experience points and 10500gps. Return to the Sea’s Bounty Tavern, where there is a secret door leading to pirates; kill them all and find the water. If you have Renfeld’s body (if you try to go to D’Arnise Hold, you will get it), take it to the estate to the southwest and give it to the outside Rylock, who will give you 14550xps and 125gps. When leaving, an old friend Xzar will find you and give you a task; accept it. Return to Rylock and ask to enter. He will let you in after you kill the people in Prebek’s house and take everything (14500xps). Search the rooms carefully, especially the last one with the amulet. Give it to your best thief to go up; this can prevent attacks from spectral harpers. Enter the first door you see, get the bird in the cage, and give it to Xzar. At the first exit, a young man will be attacked by vampires.

2.d. Temple Monsters: Rakshasa, Kobolds, Kobold Commandos, Kobold Captain, Kobold Shamans, Kobold Witch Doctor, Sea troll, Gibberlings, Mutated gibberlings, Mephits (Ice, Dust, Magma, Fire, Lightning), goblins, Salamanders, Ice salamanders. Treasure: Hallowed Redeemer (Keldon), Firecam Fullplate armor (Keldon), Cloak of the Sewers, Rod of Resurrection, Necklace of Form Stability, Harp of Discord, Entropy (Haer’Dalis), Chaos (Haer’Dalis), Full plate +1, Wyvern’s Tail +2, Hangard’s Axe +2. NPC: Keldon Firecam, Haer’Dalis. On the way, you will be robbed by Orogs. There is a person who wanders with the ritual of "unsee eye," who preaches and a priest will accompany you to his church, where you will get tasks from High Watcher Oisig and Telwyn after solving the shadow thieves' problem. Now go to the talos temple, where there are some treasures in the three rooms, and you need to find the amulet in the room on the west side, and then leave (20000xps). Then return to the docks.

2.e. Government District Monsters: None new. Treasure: Likewise. NPC: Viconia deVir. If Keldon is with you, he will want to go home. Viconia will be tied and burned outside the prison. Untie her and kill the three fanatics, and she will join your team. Go to Keldon's house, his wife will allow you to see another person, which we will talk about later. Go to the park and talk to Delon, accept the task, and agree with Madeen and Tolgerias' suggestions at the Council of Six building.

3.a. The aid of the Shadow Thieves Monsters: Vampires, Phase spiders, Sword spiders, Spiders, Giant spiders, Fledgling Vampires, Greater ghouls, Grimwarders, Grimwarder archers, Ettercaps, 1 clay golem, Shadows, 1 Shadow fiend, Wights, Wraiths, Ghasts, Mummies, Skeleton warriors. Treasure: Amulet of power, Ring of protection +2, Mace of Disruption +1, Spear +1, Halcyon, Black spider figurine, Ashen Scales +2, Katana +2. NPC: None. Find Gaelan Bayle and accept his task to get 15000gps. Go to the shadow thieves' and then go east to the passage, continue from this room to the northeast. Accept Aran Linvail's first task, return to the boat house, and talk to MOOK. At this time, Lassal will appear to kill MOOK, fight with him, and he will run away. Go back to Aran and accept another task, go to the bridge, enter the Five Flagons. Go up to the room in the northeast corner of the four rooms, kill the traitors, and then the person you are looking for will appear; he is called Granzen, kill him (1400 xps). Accept Aran's task again, go to the graveyard, enter the southern tomb, and meet Uncle Lester and his relatives. Go straight in, be careful of the mechanism. Go north through the spider area and meet Haz and his golem. Kill the guards and deal with the enemies in the Inner Sanctum of the blue door. In the northwest door, search the blood pool. Go south, kill the clay golem and the vampire in the coffin (each 9000 xps). Go southeast and kill Tanovado not enter the adjacent room. Follow the spider territory into the collapsing bridge with the cocoon on top, kill them. Go into the southern dungeon, kill all the monsters; go south while killing. Go east at the intersection, and kill as you go. In the small room at the front, there are some treasures. Be careful of the mechanism in the southern branch. Return to the Inner Sanctum from the northeast ladder, kill as you go, and search the rooms in the northwest and northeast. At this time, Lassal will appear to ask you to meet him above. Go to the room full of nails, blood, and terrible mechanisms; Lassal is on the far east, kill him.

3.b. Spellhold Monsters: Yuanti, Ice salamanders, Salamanders, 1 clay golem, Gibberlings, Mutated Gibberlings, Mephits (Ice, Fire, Air, Smoke, Steam), 1 ruhk. Treasure: Spear +3, Ring of Regeneration. NPC: Iomen. Bodhi is satisfied and gives you a challenge. Talk to Iomen, and she will join your team. Go through the southwest door, kill as you go, and find the treasure statue as the clue to the exit. Go through the northwest door, search the room on the west side, kill and search the room on the east side, and it is easy. Go out through the north door, which will be a fierce battle. Go out through the east door, leading to a room full of faces; activate these faces to lead you to Riddles' statue, who will give you riddles. The answers are (in no particular order) darkness; stars; candle; coffin; fire; ice; shadows; sponge; breath; fish; a secret; a hole. Fight with the yuanti and win; be careful of the press. Enter the room, kill the clay golem, and search it. In the next area (go through the main square door), kill the umber hulks.

展开全文

热门推荐

相关攻略

猜你喜欢